![]() CastleStory um jogo que tem o objetivo de construir um castelo e defende-lo de inimigos (coruptrons), esse jogo primeiramente falando tem muito potencial porém ele peca muito na inteligência artificial tanto é que 2 desses 5 pontos são devido a isso, como sempre digo jogos dependem muito de vário fatores para poder serem bons castle story tem vários fatores para ele ser bom como é o caso da dinâmica dele ele apresenta um objetivo básico porém que diverte por bastante tempo ele é um jogo de construção então é normal que não tenha muito bem uma história ou lore mas eu com certeza aumentaria um ponte se tivesse ao menos uma explicação ou sentido dos coruptrons quererem derrotar os bricktrons. … ExpandĪntes de começar gostaria de falar que castle stroy está na minha lista de jogos mais legais que joguei porém até eu que me emociono com o Antes de começar gostaria de falar que castle stroy está na minha lista de jogos mais legais que joguei porém até eu que me emociono com o jogo odeio ele em alguns quesitos. An honest 8, as most of the user reviews of games are either 10 or 0, hence completely dishonest. It's not an 9, because the bad user experience sometimes feels like a bug instead of feeling like a challenge. This said, it's not a 10, as is most Klei games. This gives the game a Klei kind of feeling, for those who played Don't Starve, Invisible Inc and the like. I rage quitted 3 or 4 times, but always got back to it, after figuring out what i was doing wrong. This makes the learning curve quite steep for the first five hours of gameplay. It's hard figuring out why your bricktons are not doing what you told them to do. The UI is sometimes hard to see, the user experience is really really harsh at the beginning. There is a lot of genuine indy love put in this game. The voice of the bricktrons are quite funny, as the name of the bricktons are. The gameplay is quite fun, the art is amazingly cute and nice and the sound design is top of the line. And i'm glad i waited, because the game is actually good. ![]() I took Castle Story for a spin right when it came out in early access, it wasn't great so i thought "let's wait until it comes out for real". I am one of the backers that funded them on Kickstarter (this was back when everybody was so naïve about Kickstarters and would back anything and everything, thinking they owned what they backed). Triple A developers make a game in 3 years, indy developers like this one make a game in 7 years. It's a difference between a team of 20 and a team of 400. People compare indy developers to triple A developers when there is absolutely no comparison to be made. People compare indy developers to Being in the industry, i know that it's hard and long to make a game. Being in the industry, i know that it's hard and long to make a game.
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